Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
22 |
A good deal ensures Edgar Jacobs is living the high life for a few years. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
27 |
Voluntarily left Free Trader |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Courier). |
5 |
32 |
When dealing with an alien race, Edgar Jacobs botch an opportunity to gather extra intelligence about them. |
5 |
32 |
Psychologically damaged by Edgar Jacobs's time in the scouts. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
Edgar Jacobs's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edgar Jacobs fail to help. Gain an Enemy. |
6 |
38 |
Edgar Jacobs's ship is damaged, and Edgar Jacobs have to hitch-hike Edgar Jacobs's way back across the stars to the nearest scout base. |
6 |
38 |
Gain 3 Contacts. Gain 3 Enemies. |