Scout Edgar Jacobs  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 41 M 6 (0) 8 (0) 5 (-1) 5 (-1) 6 (0) 7 (0)685567
Honor bound, Needy
 
Skills
Admin 0
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Deception 0
Electronics (Computers) 1
Gun Combat 0
Language 0
Recon 0
Stealth 0
Steward 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Lackey01
Merchant Free Trader 02
Drifter Wanderer 01
Scout Courier Scout12
 
Name Type Affinity Enmity Power Influence Species
Fannie Archer Ally 4 0 0 1 Libert (F/49)
Fannie Archer gained influence with the character’s assistance.
Orpha Scenay Enemy 0 5 0 0 Libert (F/48)
Elda Oshea Contact 1 1 1 2 Urunishani (F/24)
Emma Purcell Contact 2 0 1 3 Libert (F/33)
Relationship altered.
Jim Porter Contact 3 0 0 3 Darmine (M/27)
Jim Porter is a questionable figure such as a criminal, pirate or disgraced noble.
Alma Nichols Enemy 0 3 3 5 Libert (M/20)
Alma Nichols is in desperate trouble and could use the character’s help.
Easter Cause Enemy 0 3 1 0 Libert (F/43)
Carrie Alvarez Enemy 0 4 3 1 Geonee (F/16)
Carrie Alvarez gains in power.
 
Term Age History
1 18 Became a Rogue (Pirate) with the new title Lackey.
1 19 Severely injured. Fully recovered. Owe 2,500 for medical bills.
2 19 Became a Merchant (Free Trader).
2 22 A good deal ensures Edgar Jacobs is living the high life for a few years.
3 23 Continued as Merchant (Free Trader).
3 27 A new romantic starts. Gain an Ally.
4 27 Voluntarily left Free Trader
4 27 Failed to qualify for Thief (Rogue).
4 27 Became a Drifter (Wanderer).
4 31 Suffer from a life-threatening illness.
5 31 Failed to qualify for Colonist (Citizen).
5 31 Submitted to the draft.
5 31 Became a Scout (Courier).
5 32 When dealing with an alien race, Edgar Jacobs botch an opportunity to gather extra intelligence about them.
5 32 Psychologically damaged by Edgar Jacobs's time in the scouts.
5 35 Promoted to Scout (Courier) rank 1 with the new title Scout.
6 35 Continued as Scout (Courier).
6 38 Edgar Jacobs's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edgar Jacobs fail to help. Gain an Enemy.
6 38 Edgar Jacobs's ship is damaged, and Edgar Jacobs have to hitch-hike Edgar Jacobs's way back across the stars to the nearest scout base.
6 38 Gain 3 Contacts. Gain 3 Enemies.
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