Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Gain a contact. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
During a battle, defeat or victory depends on Edith Price's actions. The ship suffers severe damage and Edith Price is blamed for the disaster. Edith Price is court - martialled and discharged. |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
Edith Price's ship is damaged, and Edith Price have to hitch-hike Edith Price's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 4 Contacts. Gain 1 Enemies. |
5 |
33 |
Became a Rogue (Enforcer). |
5 |
37 |
Involved in a gambling ring. |
5 |
37 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
37 |
Voluntarily left Enforcer |
6 |
37 |
Switched to Scout (Explorer) with previous rank. |
6 |
41 |
Spend several years jumping from world to world in Edith Price's scout ship. |