Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Voluntarily left Engineer/Gunner |
3 |
25 |
Became a Scholar (Field Researcher). |
3 |
26 |
Edith Price's work is sabotaged by unknown parties. Edith Price may salvage what Edith Price can and give up. |
4 |
26 |
Became a Merchant (Broker). |
4 |
30 |
Make an unexpected connection outside Edith Price's normal circles. Gain a Contact. |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
34 |
Embroiled in legal trouble. |
5 |
34 |
Promoted to Merchant (Broker) rank 2. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Embroiled in legal trouble. |
6 |
38 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |