Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
When dealing with an alien race, Edmund Lobb botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 |
23 |
Became a Rogue (Thief). |
3 |
24 |
Involved in the planning of an impressive heist. |
3 |
27 |
Promoted to Rogue (Thief) rank 1. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
31 |
Nearly killed. Owe 15,000 for medical bills. |
5 |
31 |
Became a Agent (Corporate Agent). |
5 |
34 |
Edmund Lobb's work ends up coming home with Edmund Lobb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Edmund Lobb's Contacts or Allies betrays Edmund Lobb, ending Edmund Lobb's career. That Contact or Ally becomes a Rival or Enemy. |