Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Failed to qualify for Thief (Rogue). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Attacked by enemies that Edward Nevil easily defeat. |
2 |
21 |
Gain Enemy if Edward Nevil don't already have one. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
24 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
31 |
Became a Scholar (Field Researcher). |
5 |
33 |
Win a prestigious prize for Edward Nevil's work. |
5 |
35 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
35 |
Continued as Scholar (Field Researcher). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Scholar (Field Researcher) rank 2. |