Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Moved to a new world. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
26 |
Refuse to join a cheat in some fashion. |
3 |
27 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
27 |
Continued as Scholar (Field Researcher). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
A sudden war destroys Egbert Simmons's trade routes and contacts, forcing Egbert Simmons to flee that region of space. |
5 |
32 |
Gain rebels as Enemy |
6 |
32 |
Failed to qualify for Colonist (Citizen). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Switched to Scout (Courier) with previous rank. |
6 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
33 |
Became a Entertainer (Performer). |
7 |
35 |
Gain a patron in the arts. Gain an Ally |
7 |
37 |
Promoted to Entertainer (Performer) rank 1. |
8 |
37 |
Continued as Entertainer (Performer). |
8 |
41 |
Gain a patron in the arts. Gain an Ally |