Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Egbert Webb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Egbert Webb fail to help. Gain an Enemy. |
1 |
19 |
Egbert Webb have no idea what happened to Egbert Webb – they found Egbert Webb's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Gained a contact. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Egbert Webb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Egbert Webb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Colonist (Citizen). |
6 |
32 |
Switched to Drifter (Wanderer). |
7 |
36 |
Voluntarily left Wanderer |
7 |
36 |
Became a Rogue (Enforcer). |
7 |
37 |
Crime pays off. Gain victim as Enemy. |