Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
20 |
Gain Enemy if Eisi Lipugunmuu don't already have one. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Eisi Lipugunmuu run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Army (Cavalry) with the new title Private. |
5 |
34 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
36 |
Smuggle illegal items onto a planet. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |