Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Elie Atkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
26 |
Scarred. Fully recovered. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
28 |
Spend several years jumping from world to world in Elie Atkins's scout ship. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Scout (Surveyor) rank 2. |
5 |
34 |
Voluntarily left Surveyor |
5 |
34 |
Became a Scholar (Field Researcher). |
5 |
35 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |