Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies that Elizabeth Clubb easily defeat. |
1 |
22 |
Gain Enemy if Elizabeth Clubb don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Elizabeth Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Scout (Courier). |
3 |
26 |
Elizabeth Clubb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elizabeth Clubb fail to help. Gain an Enemy. |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Continued as Scout (Courier). |
4 |
30 |
Elizabeth Clubb discover a world, item or information of worth to the Imperium. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Elizabeth Clubb spend a great deal of time on the fringes of Charted Space. |
5 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
35 |
Promoted to Scout (Courier) rank 2. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
When dealing with an alien race, Elizabeth Clubb have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
39 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |