Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Elizabeth Fisher is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Citizen (Colonist). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
Elizabeth Fisher's business expands, Elizabeth Fisher's corporation grows, or the colony thrives. |
5 |
38 |
Forced to muster out. |