Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
30 |
A job goes wrong, forcing Ellsworth Bryant to flee off-planet. |
5 |
30 |
Became a Entertainer (Artist). |
5 |
31 |
An investigation, tour, project or expedition goes wrong, stranding Ellsworth Bryant far from home. |
6 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
33 |
Ellsworth Bryant join a gambling circle on board. |
6 |
35 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
6 |
35 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
7 |
35 |
Continued as Navy (Line/Crew). |
7 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |