Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Elmer Butler's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elmer Butler fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Elmer Butler's time in the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Psychologically damaged by Elmer Butler's time in the scouts. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Continued as Drifter (Wanderer). |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Elmer Butler's Contacts or Allies betrays Elmer Butler, ending Elmer Butler's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Elmer Butler is chosen to represent Elmer Butler's faith in a vid show or other highly public forum. |
6 |
38 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |