Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Betrayed by a friend. One of Elmer Hanson's Contacts or Allies betrays Elmer Hanson, ending Elmer Hanson's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
21 |
Gained a contact. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
24 |
Perform an exemplary service for the scouts. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
30 |
Elmer Hanson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elmer Hanson fail to help. Gain an Enemy. |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Voluntarily left Surveyor |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
Find an Alien Artifact. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
39 |
Attacked by enemies that Elmer Hanson easily defeat. |
6 |
39 |
Gain Enemy if Elmer Hanson don't already have one. |
6 |
39 |
Forced to muster out. |