Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Elmo Andrews far from home. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
A new romantic starts. Gain an Ally. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Elmo Andrews's normal circles. Gain a Contact. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Scholar (Field Researcher). |
6 |
38 |
Agreed to perform research that goes against Elmo Andrews's conscience. Gain 1 Enemies. |
6 |
41 |
Promoted to Scholar (Field Researcher) rank 1. |