Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Elmo Gregory aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
26 |
Make an unexpected connection outside Elmo Gregory's normal circles. Gain a Contact. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Gain Enemy if Elmo Gregory don't already have one. |
6 |
36 |
Voluntarily left Scavenger |
6 |
36 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
38 |
Good fortune |
6 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |