Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Betrayed by a friend. One of Elmo Sims's Contacts or Allies betrays Elmo Sims, ending Elmo Sims's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Nearly killed. |
5 |
33 |
Became a Army (Cavalry) with the new title Private. |
5 |
37 |
Advanced training in a specialist field |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Army Support (Army). |
6 |
37 |
Continued as Army (Cavalry). |
6 |
40 |
Commanding officer takes an interest in Elmo Sims's career. |
6 |
41 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |