Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Entangled in a bureaucratic or legal morass that distracts Emil Howe from Emil Howe's work. |
2 |
22 |
Voluntarily left Scientist |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Merchant (Broker). |
3 |
30 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Failed to qualify for Corporate (Citizen). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Emil Howe's Contacts or Allies betrays Emil Howe, ending Emil Howe's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Returned to Agent (Law Enforcement). |
5 |
35 |
An investigation takes on a dangerous turn. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |