Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Emile Parlow's actions. Emile Parlow actions lead to an honorabe discharge. |
2 |
20 |
Failed to qualify for Enforcer (Rogue). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Explorer). |
2 |
23 |
Spend several years jumping from world to world in Emile Parlow's scout ship. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
25 |
Moved to a new world. |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Voluntarily left Explorer |
4 |
28 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
30 |
A job goes wrong, forcing Emile Parlow to flee off-planet. |
5 |
30 |
Failed to qualify for Field Researcher (Scholar). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
32 |
Find Ancient Technology. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
37 |
Emile Parlow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Citizen (Colonist). |
7 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
41 |
Promoted to Citizen (Colonist) rank 1. |