Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
A good deal ensures Emmett Gardner is living the high life for a few years. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Voluntarily left Merchant Marine |
4 |
28 |
Failed to qualify for Law Enforcement (Agent). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Emmett Gardner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Emmett Gardner secretly provide religious rites for a dying leader or noble, although they do not share Emmett Gardner's faith. Gain an Ally in the family and a Rival who disagrees with Emmett Gardner's choice. |
6 |
36 |
Voluntarily left Holy Warrior |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
39 |
Gain Enemy if Emmett Gardner don't already have one. |