Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Emmit Ortiz is blamed for an accident that causes the death of several crew members. Emmit Ortiz's guilt drives Emmit Ortiz to excel. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Find an Alien Artifact. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
34 |
Find valuable salvage. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Emmit Ortiz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |