Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Emmitt Cooper's work ends up coming home with Emmitt Cooper, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
24 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Make an unexpected connection outside Emmitt Cooper's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Imperial trade restrictions force Emmitt Cooper out of business. |
6 |
33 |
Failed to qualify for Corporate (Citizen). |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
35 |
Attempted a risky adventure and was wildly successful. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
38 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 2. |