Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Suffered a deep tragedy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Citizen (Colonist). |
2 |
26 |
Lost eye or limb. |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Emory McDadden's Contacts or Allies betrays Emory McDadden, ending Emory McDadden's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
30 |
Moved to a new world. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Noble (Dilettante) with the new title Wastrel and previous rank. |
5 |
35 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Returned to Noble (Diplomat). |
6 |
40 |
Become deeply involved in politics on Emory McDadden's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |