Junior Project Worker Eric Lambert  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 41 M 5 (-1) 10 (1) 4 (-1) 9 (1) 5 (-1) 5 (-1)5A4955
Decorous, Rosacea, Bold
 
Skills
Admin 0
Advocate 1
Broker 2
Drive 0
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Melee 0
Persuade 0
Profession (Hostile Environment) 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 24
Drifter Barbarian 01
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Felipe Withers Enemy 0 3 0 1 Darmine (M/54)
 
Term Age History
1 18 Became a Merchant (Broker).
1 19 Embroiled in legal trouble.
2 22 Continued as Merchant (Broker).
2 26 Promoted to Merchant (Broker) rank 1.
3 26 Continued as Merchant (Broker).
3 28 A series of bad deals and decisions force Eric Lambert into bankruptcy. Eric Lambert salvages what Eric Lambert can.
3 30 Promoted to Merchant (Broker) rank 2.
4 30 Continued as Merchant (Broker).
4 33 A sudden war destroys Eric Lambert's trade routes and contacts, forcing Eric Lambert to flee that region of space.
4 33 Gain rebels as Enemy
5 33 Became a Drifter (Barbarian).
5 35 Eric Lambert do not know what happened to Eric Lambert. There is a gap in Eric Lambert's memory.
6 35 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 39 A notable academic consults with Eric Lambert about a publication or documentary he is working on. Gain a Contact in academia.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙