Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Erik McIntire's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Gained a contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A series of bad deals and decisions force Erik McIntire into bankruptcy. Erik McIntire salvages what Erik McIntire can. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
31 |
Birth or Death involving a family member or close friend. |
4 |
33 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
37 |
Gained a contact. |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
39 |
Erik McIntire's work ends up coming home with Erik McIntire, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |