Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Noble (Dilettante). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
Ernest Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ernest Walker fail to help. Gain an Enemy. |
3 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Ernest Walker's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
36 |
Given advanced training in a specialist field |
6 |
39 |
Promoted to Merchant (Broker) rank 2. |