Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Ervin Jack's work ends up coming home with Ervin Jack, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
23 |
One of Ervin Jack's pieces of art is stolen, and the investigation brings Ervin Jack into the criminal underworld. |
3 |
24 |
Continued as Entertainer (Artist). |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Ervin Jack far from home. |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
33 |
Find valuable salvage. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Betrayed by a friend. One of Ervin Jack's Contacts or Allies betrays Ervin Jack, ending Ervin Jack's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Failed to qualify for Artist (Entertainer). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Scout (Explorer). |
7 |
41 |
Spend several years jumping from world to world in Ervin Jack's scout ship. |