Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Erwin Lane's work ends up coming home with Erwin Lane, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Erwin Lane do not know what happened to Erwin Lane. There is a gap in Erwin Lane's memory. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Make an unexpected connection outside Erwin Lane's normal circles. Gain a Contact. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Voluntarily left Merchant Marine |
5 |
30 |
Became a Citizen (Corporate). |
5 |
33 |
Injured. |
5 |
34 |
Promoted to Citizen (Corporate) rank 1. |
6 |
34 |
Voluntarily left Corporate |
6 |
34 |
Failed to qualify for Scientist (Scholar). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
37 |
Vessel participates in a diplomatic mission. |
6 |
37 |
Gain a contact. |
6 |
38 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
6 |
38 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |