Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayed by a friend. One of Erwin Lord's Contacts or Allies betrays Erwin Lord, ending Erwin Lord's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Citizen (Worker). |
5 |
35 |
Erwin Lord is rewarded for Erwin Lord's diligence or cunning. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |