Scout Erwin Wareham  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 41 M 7 (0) 6 (0) 6 (0) 4 (-1) 3 (-1) 3 (-1)766433
Perverse, Connoisseur of good food, Fake
 
Skills
Animals 0
Astrogation 1
Athletics 0
Deception 0
Drive 0
Electronics (Sensors) 1
Pilot (Small Craft) 1
Recon 0
Stealth 2
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 14
Scout Explorer Scout12
 
Term Age History
1 18 Failed to qualify for Corporate (Citizen).
1 18 Became a Drifter (Wanderer).
1 20 Find valuable salvage.
2 22 Continued as Drifter (Wanderer).
2 26 Find valuable salvage.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
3 29 Find valuable salvage.
4 30 Continued as Drifter (Wanderer).
4 33 Erwin Wareham do not know what happened to Erwin Wareham. There is a gap in Erwin Wareham's memory.
5 33 Became a Scout (Explorer).
5 37 Spend several years jumping from world to world in Erwin Wareham's scout ship.
5 37 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 37 Attempted to change assignments.
6 37 Failed to qualify for Courier (Scout).
6 37 Continued as Scout (Explorer).
6 40 Erwin Wareham have no idea what happened to Erwin Wareham – they found Erwin Wareham's ship drifting on the fringes of friendly space.
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