Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Ethel Cooper run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Explorer (Scout). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
22 |
Gained a contact. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attempted a risky adventure and was wildly successful. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Find valuable salvage. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
34 |
Gain Enemy if Ethel Cooper don't already have one. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
36 |
Voluntarily left Scavenger |
6 |
36 |
Failed to qualify for Law Enforcement (Agent). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Army (Infantry) with the new title Private. |
6 |
38 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
38 |
Gain rebels as Enemy |