Initiate Everett McGrath  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Zaris 41 M 7 (0) 4 (-1) 6 (0) 8 (0) 9 (1) 10 (1)3 (-1)74689A
Sassy, Satisfied
 
Skills
Astrogation 0
Athletics 0
Drive 0
Gun Combat 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Persuade 1
Pilot 0
Profession (Freeloader) 0
Science (Social Sciences/Belief) 1
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 03
Merchant Free Trader 11
Believer Mainstream Believer Initiate11
 
Term Age History
1 18 Failed to qualify for Cavalry (Army).
1 18 Became a Drifter (Scavenger).
1 21 Attacked by enemies that Everett McGrath easily defeat.
1 21 Gain Enemy if Everett McGrath don't already have one.
2 22 Continued as Drifter (Scavenger).
2 26 Suffer from a life-threatening illness.
3 26 Failed to qualify for Line/Crew (Navy).
3 26 Continued as Drifter (Scavenger).
3 28 Encounter a Psionic institute.
3 28 Tested for psionic powers
3 30 Forced to muster out.
4 30 Became a Merchant (Free Trader).
4 34 Everett McGrath's business or ship thrives.
4 34 Promoted to Merchant (Free Trader) rank 1.
5 34 Voluntarily left Free Trader
5 34 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 35 Everett McGrath refuse to secretly provide religious rites for a dying leader or noble, because they do not share Everett McGrath's faith.
5 38 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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