Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies that Everett McGrath easily defeat. |
1 |
21 |
Gain Enemy if Everett McGrath don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Encounter a Psionic institute. |
3 |
28 |
Tested for psionic powers |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
34 |
Everett McGrath's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Voluntarily left Free Trader |
5 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
35 |
Everett McGrath refuse to secretly provide religious rites for a dying leader or noble, because they do not share Everett McGrath's faith. |
5 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |