Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Ezra Anderson is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A sudden war destroys Ezra Anderson's trade routes and contacts, forcing Ezra Anderson to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
35 |
Gained a contact. |
5 |
35 |
Dropped out of the merchant academy. |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Ezra Anderson come into conflict with a splinter group Ezra Anderson's own religion which maintains Ezra Anderson's version is the wrong one. Gain 1 Rivals. |
7 |
36 |
Became a Entertainer (Journalist). |
7 |
39 |
Moved to a new world. |
7 |
40 |
Forced to continue current assignment. |
7 |
40 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |