Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
When dealing with an alien race, Ferd Fitzsimons botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Ferd Fitzsimons's ship is damaged, and Ferd Fitzsimons have to hitch-hike Ferd Fitzsimons's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Drafted into Merchant Marine |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Make an unexpected connection outside Ferd Fitzsimons's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Moved to a new world. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Corporate (Citizen). |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
A new romantic starts. Gain an Ally. |