Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
26 |
Psionic strength increases. |
2 |
26 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
3 |
26 |
Continued as Psion (Wild Talent). |
3 |
28 |
Use Ferdinand Meyer's psionic powers in an unethical fashion. Gain an enemy. |
4 |
30 |
Continued as Psion (Wild Talent). |
4 |
32 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
5 |
32 |
Failed to qualify for Flight (Navy). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Nearly killed. Owe 30,000 for medical bills. |
6 |
36 |
Became a Rogue (Thief). |
6 |
38 |
Involved in the planning of an impressive heist. |
6 |
40 |
Promoted to Rogue (Thief) rank 1. |