Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
An expedition or voyage goes wrong, leaving Finis Henderson stranded in the wilderness. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Finis Henderson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Given specialist training in vehicles. |
4 |
26 |
Continued as Agent (Law Enforcement). |
4 |
28 |
Accepted a deal with criminal or other figure under investigation. |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
32 |
Betrayed by a friend. One of Finis Henderson's Contacts or Allies betrays Finis Henderson, ending Finis Henderson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
39 |
Good fortune |
7 |
40 |
Promoted to Merchant (Free Trader) rank 2. |