Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Expand the field of Profession (Scrounging), but gain a Rival in Fletcher Day's former tutor. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Scout (Explorer). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
28 |
Continued as Scout (Explorer). |
3 |
30 |
Fletcher Day's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
32 |
Forced to muster out. |
4 |
32 |
Failed to qualify for Thief (Rogue). |
4 |
32 |
Submitted to the draft. |
4 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
5 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |