Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Fletcher Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
27 |
Assigned to work on a secret project for a patron or organisation. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scholar (Physician) with previous rank. |
4 |
31 |
Gained a contact. |
4 |
31 |
Promoted to Scholar (Physician) rank 1. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
32 |
Entangled in a bureaucratic or legal morass that distracts Fletcher Young from Fletcher Young's work. |
5 |
35 |
Promoted to Scholar (Physician) rank 2. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Continued as Scholar (Physician). |
6 |
36 |
A disaster leaves several injured, and others blame Fletcher Young, forcing Fletcher Young to leave Fletcher Young's career. Gain a Rival. |
6 |
36 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |