Crewman Ford Ruth  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 41 M 6 (0) 2 (-2) 9 (1) 2 (-2) 4 (-1) 5 (-1)629245
Truculent, Awed
 
Skills
Animals 0
Carouse 1
Drive 0
Electronics (Computers) 1
Engineer (Power) 1
Jack-of-All-Trades 1
Melee 0
Science (Physical Sciences) 0
Seafarer 0
Stealth 0
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Lonnie Wright Enemy 0 6 0 1 Kargol (M/51)
Zona Marshall Ally 4 0 1 2 Kargol (F/47)
Zona Marshall gains in power and influence.
Claudie Candy Rival 1 1 5 3 Kargol (F/70)
 
Term Age History
1 18 Became a Drifter (Barbarian).
2 22 Continued as Drifter (Barbarian).
2 26 Ford Ruth do not know what happened to Ford Ruth. There is a gap in Ford Ruth's memory.
3 26 Failed to qualify for Colonist (Citizen).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 Ford Ruth's ship or starport is destroyed by criminals. Gain them as an Enemy.
4 30 Continued as Merchant (Merchant Marine).
4 31 Befriend a useful ally in one sphere. Gain an Ally.
5 34 Continued as Merchant (Merchant Marine).
5 35 A romantic relationship ends badly. Gain a Rival or Enemy.
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