Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Foster Hoffman spend a great deal of time on the fringes of Charted Space. |
1 |
20 |
Foster Hoffman's ship is damaged, and Foster Hoffman have to hitch-hike Foster Hoffman's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 2 Enemies. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Foster Hoffman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Foster Hoffman fail to help. Gain an Enemy. |
2 |
23 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Severely injured. Owe 2,500 for medical bills. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Foster Hoffman do not know what happened to Foster Hoffman. There is a gap in Foster Hoffman's memory. |
5 |
31 |
Returned to Scout (Surveyor). |
5 |
34 |
Perform an exemplary service for the scouts. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
39 |
A new romantic starts. Gain an Ally. |