Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Join a social movement. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Frances McKenzie run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Broker (Merchant). |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Gain Enemy if Frances McKenzie don't already have one. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Became a Citizen (Worker). |
5 |
33 |
Frances McKenzie learn something Frances McKenzie should not have – a corporate secret, a political scandal – which Frances McKenzie can profit from illegally. |
6 |
33 |
Continued as Citizen (Worker). |
6 |
35 |
Frances McKenzie learn something Frances McKenzie should not have – a corporate secret, a political scandal – which Frances McKenzie can profit from illegally. |
6 |
35 |
Gain a criminal contact. |
7 |
37 |
Continued as Citizen (Worker). |
7 |
39 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |