Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
29 |
Commanding officer takes an interest in Franklin Griffiths's career. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Nearly killed. |
5 |
31 |
Became a Scholar (Physician). |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
37 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
37 |
Became a Citizen (Colonist). |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |