Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
When dealing with an alien race, French Halpine botch an opportunity to gather extra intelligence about them. |
1 |
19 |
French Halpine have no idea what happened to French Halpine – they found French Halpine's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
Nearly killed. Owe 6,250 for medical bills. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
27 |
Established a network of contacts. Gain 2 contacts. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
French Halpine is blamed for an accident that causes the death of several crew members. French Halpine's guilt drives French Halpine to excel. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
French Halpine have been following false teachings! |
7 |
34 |
Became a Drifter (Wanderer). |
7 |
38 |
French Halpine run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |