Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Furman Howe foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Furman Howe do not know what happened to Furman Howe. There is a gap in Furman Howe's memory. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Befriended by a senior agent. |
4 |
27 |
Voluntarily left Law Enforcement |
4 |
27 |
Failed to qualify for Performer (Entertainer). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Forced to continue current assignment. |
5 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
33 |
Furman Howe come into conflict with a splinter group Furman Howe's own religion which maintains Furman Howe's version is the wrong one. Gain 3 Rivals. |
7 |
33 |
Switched to Drifter (Scavenger). |
7 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
35 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
38 |
Furman Howe faith is shaken. |
9 |
39 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
39 |
Retired at age 39. |