Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Noble (Dilettante) with the new title Wastrel. |
2 |
23 |
Become deeply involved in politics on Garrett Frazier's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
26 |
Continued as Noble (Dilettante). |
3 |
29 |
Garrett Frazier manipulate and charm Garrett Frazier's way through high society. Gain a Rival and an Ally. |
3 |
30 |
Promoted to Noble (Dilettante) rank 1. |
4 |
30 |
Voluntarily left Dilettante |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Garrett Frazier's Contacts or Allies betrays Garrett Frazier, ending Garrett Frazier's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Performer (Entertainer). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
Garrett Frazier is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
35 |
Returned to Drifter (Scavenger). |
6 |
38 |
Attempted a risky adventure and was sent to prison. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |