Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Failed to qualify for Intelligence (Agent). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Vessel participates in a notable military engagement. |
3 |
26 |
Forced to continue current assignment |
3 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
26 |
Continued as Navy (Flight). |
4 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Commissioned in Navy (Flight) with the new title Ensign. |
4 |
30 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
5 |
30 |
Continued as Navy (Flight). |
5 |
32 |
Nearly killed. |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
33 |
Failed to qualify for Broker (Merchant). |
7 |
33 |
Continued as Drifter (Wanderer). |
7 |
34 |
Garsam Gadlendir run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
35 |
Made lifelong friends. Gain 1 Allies. |
8 |
38 |
Graduated. |