Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Geo Elliott's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Worker (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
28 |
Geo Elliott's scout ship is one of the first on the scene to rescue the survivors of a disaster but Geo Elliott fail to help. Gain an Enemy. |
3 |
28 |
Nearly killed. Owe 15,000 for medical bills. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Surveyor) rank 2. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
37 |
Geo Elliott's ship is damaged, and Geo Elliott have to hitch-hike Geo Elliott's way back across the stars to the nearest scout base. |
5 |
37 |
Gain 2 Contacts. Gain 2 Enemies. |