Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Failed to qualify for Courier (Scout). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Failed to qualify for Worker (Citizen). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Gerald Lobb do not know what happened to Gerald Lobb. There is a gap in Gerald Lobb's memory. |
5 |
30 |
Became a Scout (Courier). |
5 |
32 |
Gerald Lobb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
33 |
Betrayed by a friend. One of Gerald Lobb's Contacts or Allies betrays Gerald Lobb, ending Gerald Lobb's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
34 |
Gerald Lobb is chosen to represent Gerald Lobb's faith in a vid show or other highly public forum. |
8 |
37 |
Continued as Believer (Mainstream Believer). |
8 |
38 |
Gerald Lobb refuse to secretly provide religious rites for a dying leader or noble, because they do not share Gerald Lobb's faith. |