Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Gerard Williams far from home. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Army (Cavalry) with the new title Private. |
4 |
32 |
Gerard Williams is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
34 |
Gerard Williams run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
36 |
A series of bad deals and decisions force Gerard Williams into bankruptcy. Gerard Williams salvages what Gerard Williams can. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
A new romantic starts. Gain an Ally. |