Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Agent (Intelligence). |
2 |
21 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
25 |
Gnuekskonthaeough Kae's work ends up coming home with Gnuekskonthaeough Kae, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
27 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
5 |
27 |
Became a Citizen (Colonist). |
5 |
31 |
Political upheaval strikes Gnuekskonthaeough Kae's homeworld, and Gnuekskonthaeough Kae is caught up in the revolution. |
6 |
31 |
Continued as Citizen (Colonist). |
6 |
34 |
Gnuekskonthaeough Kae learn something Gnuekskonthaeough Kae should not have – a corporate secret, a political scandal – which Gnuekskonthaeough Kae can profit from illegally. |
7 |
35 |
Continued as Citizen (Colonist). |
7 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
39 |
Retired at age 39. |